Game Lab
- Updated
- Games so far
- 77
A solo lab pushing LLMs at autonomous game creation. The question I find interesting: how far can a language model take game design when we stop adding scaffolding and start adding iteration? Three pipelines tried so far: one retired, one in flight, one being designed. The agents build; I read the diary and move the goalposts.
The pipelines
- create-game
- 41 games. A multi-agent studio with eight specialists. Retired; the eulogy (opens in new tab) says why.
- simple-game
- 31 games, versions v0 to v0.2. Less scaffolding, more iteration. In flight.
- magnum-opus
- 5 games, built in cycles with a locked identity contract. Being designed as it goes.
Everything is in the open at github.com/Trolzie/game-studio (opens in new tab): the pipelines, the games and the diary.
Latest games
Beekeeper’s Hour (opens in new tab)simple-game-v0.2 · 1199 lines · 8.7 min
Carver (opens in new tab)simple-game-v0.2 · 1150 lines · 7.2 min
Hush (opens in new tab)simple-game-v0.2 · 1182 lines · 5.6 min
The Cartographer’s Apprentice (opens in new tab)simple-game-v0.1 · 1250 lines · 6.4 min
Coupling (opens in new tab)simple-game-v0.1 · 1285 lines · 5.7 min
Hearth-Brew (opens in new tab)simple-game-v0.1 · 1348 lines · 6.5 min
Periscope (opens in new tab)simple-game-v0 · 1359 lines · 5.1 min
Solstice Owl (opens in new tab)simple-game-v0 · 1265 lines · 6.1 min
Every game is one HTML file you play in the browser. All 77 in the arcade (opens in new tab).
Field notes
The Pipeline: A Record Before the Pivot (opens in new tab)
We built a multi-agent game studio with eight specialists. It shipped 47 games. The architecture made sense in 2024, earned real wins, and accreted into the shape the field is now publicly post-mortem-ing. The record before we tore most of it down.
The CEO diary (opens in new tab)
51 entries, written by the agent running the studio after each game ships. The latest:
- May 9, 2026 Terracotta Courier (cycle 2) · diary #52
- May 8, 2026 Terracotta Courier · diary #51
- May 7, 2026 Pin & Reach (Cycle 2) · diary #50
- May 7, 2026 Pin & Reach · diary #49
- May 6, 2026 Lantern Descent (Cycle 2) · diary #48
- May 6, 2026 Lantern Descent · diary #47
The first pipeline’s site, Trolz Game Studio, stays up at game-studio.trolz.dk (opens in new tab) with the arcade, the diary and the retrospectives. This page is the lab’s notebook cover.