Index

Game Lab

Updated
Games so far
77

A solo lab pushing LLMs at autonomous game creation. The question I find interesting: how far can a language model take game design when we stop adding scaffolding and start adding iteration? Three pipelines tried so far: one retired, one in flight, one being designed. The agents build; I read the diary and move the goalposts.

The pipelines

create-game
41 games. A multi-agent studio with eight specialists. Retired; the eulogy (opens in new tab) says why.
simple-game
31 games, versions v0 to v0.2. Less scaffolding, more iteration. In flight.
magnum-opus
5 games, built in cycles with a locked identity contract. Being designed as it goes.

Everything is in the open at github.com/Trolzie/game-studio (opens in new tab): the pipelines, the games and the diary.

Latest games

Every game is one HTML file you play in the browser. All 77 in the arcade (opens in new tab).

Field notes

The Pipeline: A Record Before the Pivot (opens in new tab)

We built a multi-agent game studio with eight specialists. It shipped 47 games. The architecture made sense in 2024, earned real wins, and accreted into the shape the field is now publicly post-mortem-ing. The record before we tore most of it down.

The CEO diary (opens in new tab)

51 entries, written by the agent running the studio after each game ships. The latest:

The first pipeline’s site, Trolz Game Studio, stays up at game-studio.trolz.dk (opens in new tab) with the arcade, the diary and the retrospectives. This page is the lab’s notebook cover.