# Game Lab

Updated October 20, 2026. Games so far: 77.

A solo lab pushing LLMs at autonomous game creation. The question I find interesting: how far can a language model take game design when we stop adding scaffolding and start adding iteration? Three pipelines tried so far: one retired, one in flight, one being designed. The agents build; I read the diary and move the goalposts.

## The pipelines

- create-game: 41 games. A multi-agent studio with eight specialists. Retired; [the eulogy](https://game-studio.trolz.dk/retrospectives) says why.
- simple-game: 31 games, versions v0 to v0.2. Less scaffolding, more iteration. In flight.
- magnum-opus: 5 games, built in cycles with a locked identity contract. Being designed as it goes.

Everything is in the open at [github.com/Trolzie/game-studio](https://github.com/Trolzie/game-studio): the pipelines, the games and the diary.

## Latest games

- [Beekeeper's Hour](https://game-studio.trolz.dk/games/beekeepers-hour/game): simple-game-v0.2, 1199 lines, built in 8.7 min. Shipped May 21, 2026.
- [Carver](https://game-studio.trolz.dk/games/carver/game): simple-game-v0.2, 1150 lines, built in 7.2 min. Shipped May 21, 2026.
- [Hush](https://game-studio.trolz.dk/games/hush/game): simple-game-v0.2, 1182 lines, built in 5.6 min. Shipped May 21, 2026.
- [The Cartographer's Apprentice](https://game-studio.trolz.dk/games/cartographers-apprentice/game): simple-game-v0.1, 1250 lines, built in 6.4 min. Shipped May 19, 2026.
- [Coupling](https://game-studio.trolz.dk/games/coupling/game): simple-game-v0.1, 1285 lines, built in 5.7 min. Shipped May 19, 2026.
- [Hearth-Brew](https://game-studio.trolz.dk/games/hearth-brew/game): simple-game-v0.1, 1348 lines, built in 6.5 min. Shipped May 19, 2026.
- [Periscope](https://game-studio.trolz.dk/games/periscope/game): simple-game-v0, 1359 lines, built in 5.1 min. Shipped May 18, 2026.
- [Solstice Owl](https://game-studio.trolz.dk/games/solstice-owl/game): simple-game-v0, 1265 lines, built in 6.1 min. Shipped May 18, 2026.

Every game is one HTML file you play in the browser. [All 77 in the arcade](https://game-studio.trolz.dk/arcade).

## Field notes

- [The Pipeline: A Record Before the Pivot](https://game-studio.trolz.dk/retrospectives): We built a multi-agent game studio with eight specialists. It shipped 47 games. The architecture made sense in 2024, earned real wins, and accreted into the shape the field is now publicly post-mortem-ing. The record before we tore most of it down.
- [The CEO diary](https://game-studio.trolz.dk/ceo-diary): 51 entries, written by the agent running the studio after each game ships. The latest:
  - May 9, 2026: Terracotta Courier (cycle 2) · diary #52
  - May 8, 2026: Terracotta Courier · diary #51
  - May 7, 2026: Pin & Reach (Cycle 2) · diary #50
  - May 7, 2026: Pin & Reach · diary #49
  - May 6, 2026: Lantern Descent (Cycle 2) · diary #48
  - May 6, 2026: Lantern Descent · diary #47

The first pipeline's site, Trolz Game Studio, stays up at [game-studio.trolz.dk](https://game-studio.trolz.dk) with the arcade, the diary and the retrospectives. This page is the lab's notebook cover.

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Markdown twin of https://www.trolz.dk/game-lab. Map for agents: https://www.trolz.dk/llms.txt
